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Text File  |  2007-08-20  |  757 b   |  27 lines

  1. on vrpanosetup
  2.   
  3.   global vrpano
  4.   -- setup the rendering
  5.   getRendererServices().textureRenderFormat = #rgba8880
  6.   
  7.   -- Trick to avoid seeing the panorama cube's edges on OpenGL rendering
  8.   pano_cube = sprite(vrpano).member.model(1)
  9.   repeat with i=1 to pano_cube.shaderlist.count
  10.     pano_cube.shaderlist[i].texturelist[1].quality = #low
  11.     pano_cube.shaderlist[i].texturelist[1].nearFiltering = TRUE
  12.   end repeat
  13.   
  14.   pano_cube.transform.rotation = vector(0,0,0)
  15.   sprite(vrpano).member.camera(1).WorldPosition = vector(0.0,0.0,0.0)
  16.   sprite(vrpano).member.camera(1).fieldofView = 85
  17.   sprite(vrpano).member.camera(1).transform.rotation = vector(0,0,0) 
  18.   
  19. end
  20.  
  21.  
  22. on vrpanorotate
  23.   global vrpano
  24.   sprite(vrpano).member.camera(1).rotate(0,.1,0)
  25.   
  26. end
  27.